Launch status
Aug 27, 2026
Zero Company is available now
The game released worldwide for PC, PlayStation 5 and Xbox Series X|S, with the Standard and Deluxe editions available on supported stores.
Steam store pageStart with a practical combat guide, choose the right Specialization for Hawks, meet the squad, check your PC, and make campaign decisions with verified information at hand.
Star Wars Zero Company is a single-player turn-based tactics game set during the twilight of the Clone Wars. You lead Hawks and a customizable squad of Operators through tactical missions while managing injuries, relationships, equipment, upgrades, resources, and strategic decisions from your base at The Den.
Follow this beginner-friendly route to understand the systems that matter most before difficult missions begin punishing bad squad decisions.
First deployment
Learn Action Points, movement, cover, hit chance, objectives, Overwatch and Advantage before a difficult mission exposes the gaps in your plan.
Build your squad
Compare the eight standard Specializations, character-locked paths and the squad functions that keep your company balanced.
Win the battlefield
Understand the tactical loop, Operations, Intel, equipment, injuries and the base decisions that shape every later deployment.
Keep them alive
Choose Story through Expert, understand the Beskar ruleset, and decide whether a permanent-loss campaign fits your first run.
A short, dated record of confirmed information. We separate live facts from rumours and update this panel only when a first-party source changes the answer.
Launch status
Aug 27, 2026
The game released worldwide for PC, PlayStation 5 and Xbox Series X|S, with the Standard and Deluxe editions available on supported stores.
Steam store pagePC install
Aug 27, 2026
EA’s launch FAQ confirms that the Steam version does not require the EA app, removing a common purchase question for PC players.
EA launch FAQPost-launch status
Checked Aug 29
EA says it has nothing to announce for DLC or post-launch content. This entry stays deliberately narrow until an official update changes it.
EA launch FAQEvery route below leads to a published guide or hub. Expand the library as new, source-backed material is ready—not before.
A campaign-ready primer for Action Points, cover, Advantage, squad positioning and the decisions that matter in the opening hours.
Compare the eight standard Specializations, four character-locked paths, Focus Trees and practical squad pairings.
Choose Scout, Medic, Sharpshooter or Gunslinger according to your roster, difficulty and the role your commander needs to fill.
See how Tactical Missions, Operations, Intel, weapons, utilities, injuries and base management connect into one campaign loop.
Meet Hawks, authored Operators, custom recruits, The Den personnel and the major people behind Zero Company’s story.
Check system requirements, crash fixes, Steam Deck status, Denuvo disclosures and careful mod-installation guidance.
Find release details, supported platforms, the Standard and Deluxe editions, multiplayer status and the current Game Pass answer.
Star Wars Zero Company is a single-player turn-based tactics game developed by Bit Reactor, published by Electronic Arts, and made in collaboration with Lucasfilm Games. Set during the twilight of the Clone Wars, it follows Hawks, a former Galactic Republic officer leading an unconventional company of operatives for hire.
The campaign combines isometric tactical battles with squad management at The Den. Players recruit and customize Operators, manage injuries and Bonds, improve facilities, modify weapons, spend Intel on Operations, build Influence across regions, and make decisions that can change relationships and future missions.
Each Operator normally receives three Action Points per turn for movement, attacks and abilities, creating flexible combinations instead of rigid move-then-shoot turns.
Injuries accumulate when Operators are downed, while optional permadeath can permanently remove squad members and turn roster management into a campaign-level decision.
Relationships are more than dialogue. Strong Bonds unlock Cross Training bonuses and special passive benefits that directly improve squad performance.
The Den connects missions with recruitment, healing, equipment, upgrades, customization, conversations and strategic decisions between deployments.
Direct answers to common questions about combat, Operators, Specializations, platforms, injuries, permadeath and PC requirements.
Star Wars Zero Company is a single-player turn-based tactics game set during the twilight of the Clone Wars. It combines squad combat, Operator customization, base management, relationships, equipment and campaign decisions.
Star Wars Zero Company released worldwide on August 27, 2026.
The game is available on PC through the EA app, Steam and Epic Games Store, as well as PlayStation 5 and Xbox Series X|S.
Most Operators can use eight standard Specializations: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier.
Operators normally receive three Action Points each turn. AP can be spent on movement, attacks, Utilities and abilities, while some actions such as certain assists or Advantage abilities can operate outside the normal AP cost.
Yes. Permadeath is enabled by default but can be turned off. Operators gain Injuries when downed, and repeated Injuries can permanently remove them from the campaign when permadeath is active.
No. Electronic Arts states that the Steam version is Steam native and does not require the EA app.
No. This is an independent fan-made guide and is not affiliated with Electronic Arts, Bit Reactor, Lucasfilm Games, Disney or any platform holder.
Start with the fundamentals, learn what each Operator does best, prepare the right squad for every mission, and use the Wiki whenever a tactical or campaign decision puts your team at risk.