Star Wars Zero Company Wiki
Archive entry
✦

Star Wars Zero Company Guides

Find Star Wars Zero Company guides for beginner combat, classes, Hawks, Den upgrades and Campaign Modifiers. Choose the next step for your current squad.

Updated 2026-10-16
On this page4 sections

Choose a Star Wars Zero Company guide for the problem blocking your next mission: learn combat, fill a missing squad role, spend Credits or choose the new campaign rules. For an existing save after Patch 1.2, start with your affected build and The Den; for a fresh run, select difficulty and Campaign Modifiers first.

Find your next useful action

Your questionStart hereWhat you can decide
What should I do in my first battles?Beginner guideAP, cover, objectives and the campaign Cycle
Which class should Hawks use?Best class for HawksScout setup, Medic recovery or a missing ranged role
What does each class contribute?Classes and SpecializationsThe role your current four Operators leave uncovered
Who should I deploy together?Best SquadFour lineups and replacements when a required job is missing
What should I buy next?The Den upgradesPatch 1.2 prices, spending order and a recovery reserve
Which settings fit a first run?Difficulty levelsCombat challenge, Permadeath and Beskar
How do I enable Instant Death or lock respecs?Campaign ModifiersNew-campaign setup, death rules and build restrictions

Returning after Patch 1.2

EA's October 15 announcement, checked October 16, changes Scout's Tactical Timing, Cly's repeatable abilities, Astromech support and Den costs. Use our Patch 1.2 action list to identify the part of your existing plan that needs adjustment.

Retain a build whose role still solves the mission. Before changing classes or weapons, inspect your selected Campaign Modifiers: respec locks can make a replacement recruit the practical answer.

Follow the campaign or plan completion

Use Mission Order for the main route and Choices & Consequences for attributed Operation comparisons. Before advancing a Cycle, check expiring Operations, required Operators and recovery.

The complete 53-achievement guide separates public goals from collapsible hidden story and character spoilers. Plan exact Bond pairs, 20 hires in one campaign and a mission that permits four Astromechs alongside the Expert/Beskar completion goal.

Evidence and recommendations

Linked articles identify their sources, version context and review dates. Patch rules come from EA; tactical priorities are our analysis. Gameplay explanations, community observations and extracted ability data retain their attribution on the relevant guide. Editorial policy explains how to request a correction.

7 entries

In this section